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CURRICULUM – DT

Our curriculum for Design and Technology aims to ensure that all pupils have the opportunity to develop the creative, technical and practical expertise needed to perform everyday tasks confidently, and to encourage the children to design and make products that solve real and relevant problems using the skills, knowledge and understanding that they have acquired. .  This is in order to participate successfully in the future in an increasingly technological world. 

Also included are Camp Primary and Nursery School drivers: Global and Local Community, Spiritual and Moral Development and Environment. We will focus on using recycled materials and investigating sustainable technology, we will grow and prepare food from our allotments and include cooking practices and dishes from a variety of cultures. These areas will be driving our Design and Technology curriculum. They are embedded throughout our curriculum and are clearly linked in all subjects.

 

 

Projects On A Page Long Term Plan Years 1-6

Projects on a Page is a scheme of work that comprises of twenty-one Project Planners designed to help primary schools in England implement the National Curriculum for D&T in an imaginative way.  The scheme enables teachers to use their creativity and professional judgement to plan and teach successful D&T projects each term. It also ensures that all the D&T taught in school enables children to design, make and evaluate functional products with users and purposes in mind

 

  Autumn  Spring  Summer
Year 1

Mechanisms 

Sliders and Levers

Structures

Free standing structures 

Food

Preparing fruit and veg

Year 2

Mechanisms

Wheels and axels

Food

Preparing fruit and veg

Textiles

Templates and joining technique

Year 3

Structures

Shell Structures

Food

Healthy & varied diet

Textiles

2D shapes to 3D project

Year 4

Mechanical Systems

Levers and Linkages

Electrical Systems

Simple circuits and systems

Food

Healthy and varied diet

Year 5

Structures

Frame structures

Food

Celebrating culture and seasonality

Electrical Systems

More complex switches and circuits

Year 6

Textiles

Combining different fabrics and shapes

Mechanical Systems

Pulleys or gears

Food

Celebrating culture and seasonality

 

 

 

 

 

Progression of Skills Years 1 - 6

To master practical skillsYear 1Year 2Year 3Year 4Year 5Year 6
FoodCook food from around the world Environment Growing Sustainability. Cut ingredients safely and hygienically. Assemble or cook ingredients.Cut, peel or grate ingredients safely and hygienically. Measure or weigh using measuring cups or electronic scales.Prepare ingredients hygienically using appropriate utensils. Measure accurately. Follow a recipe. Assemble or cook ingredients.Prepare ingredients hygienically using appropriate utensils. Measure ingredients to the nearest gram. Assemble and cook ingredients (controlling the temperature of the oven or hob, if cooking.Understand the importance of correct storage and handling of ingredients (knowledge of micro-organisms). Demonstrate a range of baking and cooking techniques.Measure accurately and calculate ratios of ingredients to scale up or down from recipe. Create and refine recipes, including ingredients, methods, cooking times and temperatures.
MaterialsUsing reusable materials where possible.Cut materials safely using tools provided. Demonstrate a range of cutting and shaping techniques (such as tearing, cutting, folding and curling). To reuse materials where possible. Measure and mark out to nearest cm. Demonstrate a range of joining techniques (such as gluing, hinges or combining materials to strengthen). To reuse materials where possible.Cut materials accurately and safely by selecting appropriate tools. Select appropriate joining techniques. To reuse materials where possibleMeasure and mark out to the nearest mm. Apply appropriate cutting and shaping techniques that include cuts within the perimeter of the material (such as slots or cut outs). To reuse materials where possible.
Cut materials with precision and refine the finish with appropriate tools (such as sanding wood after cutting or a more precise scissor cut after roughly cutting out a shape). Reuse materials where possible.
Show an understanding of the qualities of materials to choose appropriate tools to cut and shape (e.g. the nature of fabric may require sharper scissors than would be used to cut paper). Reuse materials where possible

TextilesUsing reusable materials where possible.Shape textiles using templates. Colour and decorate textilesJoin textiles using running stitch. Colour and decorate textiles using a number of techniquesUnderstand the need for a seam allowance.  Join textiles with appropriate stitching. Select the most appropriate techniques to decorate textiles Create objects (such as a cushion) that employ a seam allowance. Join textiles with a combination of stitching techniques (e.g. back stitch for seams and running stitch to attach decoration).Use the qualities of materials to create suitable visual and tactile effects in the decoration of textiles (such as a soft decoration for comfort on a cushion).
Electricals and Electronics  Using reusable materials where possible.Recognise if a battery operated device works or not. Diagnose faults in battery operated devices (such as low battery, water damage or battery terminal damage.)Create series circuits.Create parallel circuits.Create circuits using electronics kits that employ a number of components (such as LEDs, resistors, transistors and chips).Create circuits using electronics kits that employ a number of components with increasing confidence.
ComputingUsing internet and social media responsibly and safely.Create circuits using electronics kits that employ a number of components with increasing confidence.Control and monitor models using software designed for this purpose.Control and monitor models using software designed for this purpose.Write code to control and monitor models or products.Write code to control and monitor models or products.
ConstructionUse sustainable and reusable resources.Use materials to practise drilling, screwing, gluing and nailing materials to make and strengthen products.Use materials to practise drilling, screwing, gluing and nailing materials to make and strengthen products.Choose suitable techniques to construct products or to repair items.Strengthen materials using suitable techniques.Develop a range of practical skills to create products (e.g cutting, drilling and screwing, nailing, gluing, filling and sanding).Develop a range of practical skills to create products.
MechanicsUse sustainable and reusable resources.Create products using levers and wheels.Create products using winding mechanisms.Use scientific knowledge of the transference of forces to choose appropriate mechanisms for a product (such as levers, winding mechanisms, pulleys and gears).Use scientific knowledge to choose appropriate mechanisms for a product.Convert rotary motion to linear using cams.Use innovative combinations of electronics (or computing) and mechanics in product designs.
To design, make and evaluate and improve Design products that have a clear purpose and an intended user.Make products, refining the design as work progresses. Use software to design.Design with purpose by identifying opportunities to design. Make products by working efficiently (such as by carefully selecting materials.) Refine work and techniques as work progresses, evaluating the end product design.Design with purpose by identifying opportunities to design. Make products by working efficiently. Refine work and techniques as work progresses, continually evaluating the product design. Use software to design and represent product designs.Design with the user in mind, motivated by the service a product will offer. Make products through stages of prototypes, making continual refinements. Ensure products have a high quality finish, using art skills where appropriate.Design with the user in mind, motivated by the service a product will offer (rather than simply for profit.) Use prototypes, cross-sectional diagrams and computer aided designs to represent designs.
To take inspiration for design throughout history.Include women and  black designers in history and today.Explore objects and designs to identify likes and dislikes of the designs. Suggest improvements to existing designs.Explore objects and designs to identify likes and dislikes of the designs. Suggest improvements to existing designs. Explore how products have been created.Identify some of the great designers in all of the areas of study to generate ideas for designs. Improve upon existing designs, giving reasons for choices.Identify some of the great designers in all of the areas of study (including pioneers in horticultural techniques) to generate ideas for designs. Disassemble products to understand how they work.Combine elements of design from a range of inspirational designers throughout history. Create innovative designs that improve upon existing products. Combine elements of design from a range of inspirational designers throughout history, giving reasons for choices. Evaluate the design of products to suggest improvements to the user experience.

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